In this creative project, students will be introduced to an example tactile matching game, which will be 3D printed by the teacher prior to the lesson. By discussing tactile discrimination and awareness as a class, students will gain an understanding of how the games are created and played, together with their benefits. Following on from the discussion, students will participate in a skill-building tutorial, where they will follow instructions to design a tactile matching game in CAD software. In the main part of the lesson, students will be split into teams to design and 3D print their own unique tactile matching games.
The lesson can be incorporated into the study of maths, design technology, art & design and computing. The material can be adapted for ages 8-16. The curriculum is aligned to ISTE, NGSS, CCSS and UK National Curriculum standards. A comprehensive list of standards met is included in the lesson platform.
In this project students will:
develop an understanding of tactile matching games, together with their place and benefits in society
use online research and collaboration to determine what makes a tactile game usable and enjoyable
use design-thinking and sketching skills to develop a concept for a tactile matching game
use CAD software and 3D printers to manufacture a tactile matching game
develop their tactile discrimination skills by playing tactile matching games