Reverse Engineering

Students learn how to reverse engineer a series of products using 3D scan data - available to subscribers of The PrintLab Classroom

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Project Overview

In this skill-building project, students will learn how to reverse engineer a series of products using 3D scan data. Following an introduction video, students will participate in 3 step-by-step tutorials to reverse engineer a handlebar grip, an xbox controller grip and a cistern lever. Following the tutorials, they are provided with additional 3D scans and are challenged to reverse engineer them to test their newly formed skills. Alternatively, if schools have 3D scanning equipment available, students can select their own products to 3D scan and reverse engineer.

This project was developed in partnership with Shining3D – creators of EinScan 3D scanners. For more information, email [email protected]

Curriculum Details

The lesson can be incorporated into the study of maths, design technology and computing. The material can be adapted for ages 12+. The curriculum is aligned to ISTE, NGSS, CCSS and UK National Curriculum standards. A comprehensive list of standards met is included in the lesson platform.

Resources Included in Project:

  • 3D scan data pack (STL)

  • Reverse engineering explainer video (hosted on PrintLab's student portal)

        • 3 x Fusion 360 tutorials (hosted on PrintLab's student portal)

                  Self-Paced Learning Option

                  PrintLab's student portal is home to the online learning resources required for each of PrintLab’s lesson plans (CAD tutorial videos, explainer videos etc), but it is also structured in such a way that gives users the option to work through each project online in a self-paced manner without a teacher/instructor. The perfect solution for distance learning, 3D printing clubs, passion projects or self-paced learning at libraries and makerspaces.

                  Inspire the Next Generation.