In this lesson, students design organic homeware by editing 3D scan data and display them online as digital inventory. By analysing a demonstration model and watching an informative video about its design and production, students gain an understanding of the opportunities with 3D printing and digital inventory. Working in teams, they then embark on a creative journey to create an online digital store of organic homeware by editing 3D scan data included in the lesson pack (or objects 3D scanned by themselves if they have access to a 3D scanner). Throughout the project, students gain feedback from various audiences such as parents, who help inform and develop design ideas. Finally, each team creates an outline proposal of how they could potentially turn their store into a business that operates without holding physical inventory.
The lesson can be incorporated into the study of science, design technology, art and design, computing and maths. The material can be adapted for ages 8-16. The curriculum is aligned to NGSS, CCSS and UK National Curriculum standards. A comprehensive list of standards met is included in the lesson platform.
In this project students will:
Develop an understanding of how 3D scanning, 3D modelling and 3D printing can bring positive change to current supply chains
Systematically generate design ideas for organic homeware using the input and feedback of parents and other members of the local community
Edit 3D scan data to design homeware objects that are both functional and aesthetically pleasing to various target audiences
Explore the use of digital platforms to display 3D objects
Create an outline business proposal that challenges the use of physical inventory by localising production and reducing the impact on the environment