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Make a Tactile Matching Game

Students are challenged to design tactile matching games for people who are blind or have visual impairments

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**This lesson is part of The PrintLab Classroom lesson portal. To view details or to get access to the full portal, CLICK HERE**




Overview

In this creative project, students will be introduced to an example tactile matching game, which will be 3D printed by the teacher prior to the lesson. By discussing tactile discrimination and awareness as a class, students will gain an understanding of how the games are created and played, together with their benefits. Following on from the discussion, students will participate in a skill-building tutorial, where they will follow instructions to design a tactile matching game in CAD software.

In the main part of the lesson, students will be split into teams to design and 3D print their own unique tactile matching games. Each team will be assigned the mission of creating a game that relates to a certain theme. These include education, food, transport, energy and architecture.



Enrolling in the lesson will give you complete access to the teacher training material and lesson documents. This includes content to help you prepare and deliver the lessons along with design tutorials so you become familiar with the process prior to teaching it in the classroom.



*With thanks to Mona Luth (Braille Transcriber for Edmonton Area RCSD, Canada) for the inspiration to create this lesson plan*



Project Length

The full lesson spans over 4 sessions lasting 1 hour each. The process can be adapted to run the project in shorter time periods by skipping sections of your choice.


Subject Areas

The lesson can be incorporated into the study of maths, design technology, art & design and computing. The material can be adapted for ages 8-15. The curriculum is aligned to NGSS, CCSS and UK National Curriculum standards. A comprehensive list of standards met is included in the lesson platform.


Learning Criteria

In this project students will:

  • develop an understanding of tactile matching games, together with their place and benefits in society
  • use design-thinking and sketching skills to develop a concept for a tactile matching game
  • use 3D modelling software to design a tactile matching game
  • use 3D printers to manufacture a tactile matching game
  • develop their tactile discrimination skills by playing tactile matching games
  • analyse their work and the work of their peers to suggest improvements to their designs


Equipment List

Each student will require:
1 x laptop/computer with mouse and internet access to use Tinkercad software

1 x pen/pencil


The teacher will require:
1 x 3D printer and PLA filament (http://weareprintlab.com/products)
1 x laptop/computer with mouse, internet access and slicing software (or Polar Cloud) for the 3D printer